I have been working on this in my spare time as I used it to help learn and get used to Plasticity. I tried figuring out some stuff for procedural materials in Blender but I didn't nail it, I have nothing going on with the roughness so it doesn't have all the surface details that I would like ..
BUT I wanted to get it to a point to call finished because I was losing steam and was afraid I would never complete it so here we go, a lil shippy boy that I made in plasticity and rendered in Blender.