This map for Superior: Vengeance was our first map created. Some of these assets created for vertical slice even. This is where we began to iron out our workflow and style. Some of the buildings were straight up hand painted 1:1 textures, but over time I helped build a library of painted trim sheets to use. I created many of the apartment buildings/store fronts and the gas station very early on.
Other contributors to the map include Kenneth Scott, Derrick Hammond and Sherif Habashi with concept from John Wallin Liberto